>>717860108
Creative ambitions often overstep tech limitations. The SNES was just not built to handle party AI and complicated RPG mechanics formulas in real time. At least with turn-based or ATB games, you can narrow combat down to one event at a time, even if the queue of actions to display and calculate is pseudo-real time in the latter. Meanwhile, ARPGs are this janky sandbox where the player can interact with enemies and the environment in unexpected ways and totally fuck everything up.