>>96765737
The rules for combining mecha are fairly simple, but something of a flaw (or at least complication) emerges in the idea of the "damage map"—basically, how your the damage your combiner suffers translates to damage the component machine(s) might suffer. It's an inelegant mechanic, but perhaps necessarily so.

>>96765756
Mekton doesn't say that. In fact, pages 49–50 of Mekton Z+ has several different rules options for how to handle multiple crewmembers. In fact, re-reading it, the rules are more comprehensive than I initially remembered.

>>96765824
Nah. I mean, that's an option, but it's not what I'd recommend.