>>96275571
If I didn't specify before; they're going through here to access a crypt inside of a cave that is used by the local adventurer's guild as an entrance assessment. The assessment is broken into two parts; the first is more variable test where the area outside of the crypt itself is often full of either bandits, goblins, or in this case Kobolds. Every time a group heads out, they generally clear the area, and by the time someone else is sent to take the entrance someone or something else has taken up the otherwise abandoned space as a form of refuge.

The guild has been taking advantage of this for quite some time, and each time the parties come in and kill whatever is there, it helps to spawn new undead in the crypt below.

Most of the traps are, well if not harmless they're certainly simpler. The egg trap is from the Kobolds used to help them smell trespassers and give disadvantage due to the rotten egg smell so strong on their clothes and in their hair.

The snare trap is another Kobold trap but mainly meant to trap animals for their weekly meat needs. Things like rabbits, boars; anything that could be actually caught in a snare really.

The bear trap is something made by the guild, and spawns a brown bear as punishment for messing with something they shouldn't and not being careful. It can be disarmed but there isn't a rogue in the party.

False room I think can have a fake idol that the party can bring back if they don't notice the false wall which would fail the test.

Their objective is mainly to get to the crypt entrance at the back of this cave and then from there find a relic that is at the deepest layer. So they technically don't have to kill any of the Kobold's they just need to get that relic. The assessment is both and in game and out of game way for me to test how the party handles various situations so I can adjust balance moving forward with the campaign(s).

So I don't think this is white room drudgery; but I'm open to being told I'm wrong.