Anonymous
10/16/2025, 7:58:06 PM
No.542900298
has anybody here implemented a detection/interest system for enemies? I'm thinking that I want my enemies to have a detection radius, and if the player entity is in that radius then the enemy's interest component is updated to the player position and then set the vector of the enemy to move in a path towards the player. is there a better way to do this or am I over thinking it?