>>538269073
>Conviction Chronicles

Game takes like a minute to load.
The initial dev's splash art skips too fast to even read, as do the warnings.
The tips in the loading screens aren't centered.
Start menu looks good and intriguing,
Two different kinds of menu styles, should probably be more uniform (opinion).
A bit too many loading screens.
The hourglass icon to continue should probably be another type of icon, a blinking arrow for instance, otherwise it makes one think we need to wait instead of pressing a button.
Once in-game there is no indication of controls anywhere.
Need to spam buttons to find out WASD/Arrows to move and Space to interact, Tab for menu, Q/E to rotate camera.
Mouse and keyboard both work for menus but makes it a bit jarring to use both, should only use keyboard imo.
I think each character should have their own distinct dialogue color so you can really tell who's speaking, or some other way to better understand at a glance, the current colors are also a bit too vivid.
A few typos here and there.
Overall, the death game idea and setup is cool, there is certainly potential to be a commercial success here but it takes a bit too long to get started and there are no clues for anything to ease the player in, there's a bit too much telling and not enough seeing. I can appreciate that this type of game takes a lot of work to get right, I was intrigued and wanted to learn more but the introduction prologue required too much investment and reading right away without letting go. Everything also gives me this feeling of beeing too "zoomed in".