>>512315058
>did you really just spend 20 years making fortnite as a quake mod map???

You dissing me dipshit. I am going to kill you dead. Understand me? Do you understand me you faggot?

I started 3d mapping at 11 years old for Unreal 1997. before this I was into simcity, streetsofsimcity, simcopter, making cities in SKURK, and before that I was into Age Of Empires 1, making maps for that, and then Age of Empires 2, Rise of Kings, making maps for that.

Before that I was making hand drawn sonic maps since 5 or 6 years old, and sonic comic books.

I enjoyed Myst, the first "3d" game. And we played a doom-like starwars game, and oregon trail. And sim city 2000, on the macs at my catholic school.

You diss me because I continued working on 3d maps.
After 1997, I then 3d mapped for Unreal Tournament 1999, and posted my maps online; as MikeezUT. One of my maps was featured on nali planet and used on their server.

I continued that for abit, but then the HDD on my toshiba laptop crashed (again). (second time). When it came back it couldn't install windows. So I tried Linux Mandrake. A week later I re-installed windows. A day later I went back to Mandrake.

From then on I stayed on Linux.
I learned PERL and wrote casino games for the terminal. Later I leared some C and wrote basic casino games in C. I also started editing other opensource games in C: to fix them (0verkill couldn't save it's maps for some reason), to extend them (infinite time in freeciv after the end).

I learned some Blender3d. I ran Tor when it first came out, and FreeNet. Published a freesite (binary42dot) and a blog. Ran a 200 account SSH server and webhost.
Enjoyed compiling Grsecurity kernels.

I then joined the CrossfireRPG development team and made maps and pixel art for them. I found Cavehippo and brought him abord: he was a great C programmer for them. I did some scripting too in python for it.
I did some maps for BZFlag. Was banned for anti-feminism.

Nexuiz occured. Finally a UT like 3d OSS