I'm currently remaking my entire first level in Trenchbroom as it's exactly what I need and it has an add-in for an easy pipe-line into Godot. Just started the other day. I never used Trenchbroom before, it's really neat once you get the hang of it. The textures are only used in Trenchbroom. When I get it into Godot I have shaders that replace each of the textures in specific ways (changing UVs, etc.). So, this is probably going to be what I'm doing for the next week.

>>725586041
The text over the head visually showing current State is a good idea. I should do that. Keep up the good work!

>>725586749
>i also saw in gameplay that some players don't intuitively understand momentum so now i'm experimenting with changing color based on speed so i can tutorialize my mechanics better
I experienced this issue when I played the last demo. Anything to visualize it better would be great. Really fun game.

>>725587821
I like him!

>>725606102
I love all the things I see about your game. Looks trippy as sin. Great work.

>>725638069
This look great. I love it. Great work so far!