Search results for "6ba1d91c4aabdd15b9210bb2363439d5" in md5 (11)

/vg/ - /sfg/ - Street Fighter General
Anonymous No.536901459
It ain't easy being a manon player admist all these people drive rushing behind their fireballs let me tell you that much my nigga
/vg/ - /sfg/ - Street Fighter General
Anonymous No.536657859
I liked Alex.
I liked Abel.
I liked Rashid.
I like Luke.
/vg/ - /sfg/ - Street Fighter General
Anonymous No.535706203
how do we fix manon without nerfing drive rush and throw loops?
/vg/ - /sfg/ - Street Fighter General
Anonymous No.534228872
OP is based for not putting waifushit or coomer pics as the image
/v/ - EVO 2024 DAY 3 FINALS SUNDAY
Anonymous No.717231483
>>717231389
Jammers is a highly technical commentator. Very well spoken and informed.
He called a player's decision bad, straight up. No sguarcoating it he said "That was a bad move" and Sajam got all pissy over it, implying it was bad commentary
There was a twitter beef and Jammerz has not had a single Capcom gig since then.
/vg/ - /sfg/ - Street Fighter General
Anonymous No.532413470
parry is shit in dix and it was shit in turd strike
/vg/ - /sfg/ - Street Fighter General
Anonymous No.530838461
>>530838115
Many girls unironically think Manon is pretty.

I'd agree with them if outfit 3 was her base.
/vg/ - /sfg/ - Street Fighter General
Anonymous No.530091249
>>530089231
>2 gauge bars on round start
Terrible change, most characters have no agency or threat without a healthy amount of drive, which means most match-ups would want to just handshake at round start and stall for meter. Round 2 onward would be full of guaranteed burnout sequences with level 2 supers and whatnot. You'd have to change a million things about every character to not make it too dumb to play through, especially if...
>parry depletes gauge
This makes sense, or at least you could make it so parrying a single normal/couple of lights is Drive gauge negative overall, but it would still probably have to come with other changes to avoid turning SF6 into a pseudo guard-gauge game.
>chip damage is back (but chip kill only during burnout)
Too many of your changes make blocking even worse in a game that already makes you not want to block basically ever.
>raw DR consumes 4 gauge bars
Retarded to make raw DR more costly than a DR cancel, but 2 bars for raw DR would be great. i seriously don't think it would need to come bundled with too many other changes to combo structure or anything, less damage overall as a result is also desirable.
>reduce SA bar generation
No brainer, honestly. I don't know why super meter gain doesn't scale in a combo like in other games, legit feels like a bug.
>remove throw loops completely
Removing them altogether when 99% of all normals are already minus on block completely kills offense. Winning neutral needs to be rewarding somehow, offense is supposed to be your reward.
/vg/ - /sfg/ - Street Fighter General
Anonymous No.528199745
turd strike and four aren't good
/vg/ - /sfg/ - Street Fighter General
Anonymous No.527921213
>>527920981
>>527921000
/vg/ - /sfg/ - Street Fighter General
Anonymous No.527163725
>>527163513
I do