For anyone who plays SOP:
Is the dlc balance for this game supposed to be absurdly bad?
Starting from Bahamut difficulty and above, everything one shots you and you do no damage regardless of your gear level. And the gear dropped never provides enough stats to overcome the base stats of mobs in the higher difficulties.
I find myself just playing a fresh save on Hard difficulty whenever I want to come back to this game because the higher difficulties are extreme feast or famine where you either get one shot and take minutes to kill a boss or you break the game with some infinite lightbringer immortality build. I got to rift floor 103 with this before getting bored, tried going back to a regular build and it was impossible to progress.
Honestly this would be fine but the devs had this retarded idea to lock the true ending and a bunch of extra missions/bosses behind Lufenia difficulty. I've tried tweaking the game with cheat engine to find what exact stats bring back the NG Hard difficulty experience but can't really figure it out.
Thoughts?