While waiting for my deck to charge, and because I want to get these thoughts out before I forget them and they become more ethereal and incogent. I will say some things about Silksong.
I'll start with the source of many frustrations and my own. But except I am actually justified and everybody else who complains about it is wrong.
Part of this analysis is inspired by another anon who said something that made me pay closer attention to how the pogo works, and the problem is basically this:
When you pogo a pogo plant, the thing that fucks things up is a combination of delay and direction. This game is very weird in the sense that you can do the exact same thing twice, and feel like sometimes your input seemingly doesn't come out, or comes out late. I dont think the game is actually RNG (atleast I wouldnt have anyway to prove it) But if the personal experience of a player is effectively to "just try again until it works" then its effective "random" since randomness is just a mind dependent concept to explain the seemingly unexplainable.
I tested this in one simple way. Whenever I would pogo, In the specific spot in picrel, I would SPAM down X until I got a pogo again. And what this would result in, is random outcomes, where sometimes id pogo instantly, and sometimes id miss the pogo plant by a hair. So whats going on here?
I think there are two relevant states after a pogo. One where youre spinning stationary in the air, and one where you sort of just flip. The animation is actually fairly similar to a jump after a ledge grab.
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