>>12073112
Blood just feels different than any of the other retro shooters. Most horror games are all about making the player feel weak and trying to scare them, but Blood uses horror as a setting for you to wreak havoc as a powerful force. It's just a damn fun theme. Cultists, demons, ghosts and monsters of all sorts roaring through dreamlike yet familar world of early1900s bizarre horror locales that feel more grounded than Doom or Quake, but more strange and otherworldly than something like Duke.

A lot of boomer shooters focus on flying through maps at high speeds and moving around erratically while popping off shots to defeat enemies... but Blood slows everything down because of how accurate the hitscan enemies are. It feels like you're carefully crawling through the levels... creeping around, then bursting into a room and trying to take everyone out as fast as possible, switching weapons non stop and using every tool you have to survive.

This pacing of slow then fast, slow then fast, makes the levels more interesting because you're actually looking at every corner and carefully exploring the level as opposed to quake or doom where you are just zooming around.

The weapons also make the dynamic of slowly creeping / explosive action more fun because they're so quirky. I can't think of any other game that so strongly relies on the use of tossed explosives, which are just so much more dynamic and interesting to use. The crazy gibs and explosive gore give amazing feedback to every action too.

Lastly, Caleb's one liners and the vocals on everything in the game do so much work to make you feel immersed in this crazy world in a way Quake / Doom do not. You feel much more attached to Caleb than doom guy because of this.