It is possible to have a party such as:
• The Melee God, who, thanks to action economy manipulation and multiattacks (the usual suspects), can shred apart enemies vastly above their metaphorical weight class. They need the fight to take place up close.
• The Sniper God. With flight, Creation's First Light, None Beyond Reach, and the Inexorable Shaft, they can snipe people across the world. They would rather not have the fight take place up close.
• The Robot Army God, who specializes in mass-manufacturing robots and leading them in mass combat. They would like to be able to bring around vast armies and fight other vast armies.
• The Industry God, who specializes in building entire cities and all sorts of goods, and manipulating economies.
• The Mind Control God, who specializes in mind controlling anyone and everyone to do their bidding, even vast populations. If they are a degenerate, they might just have Birth Blessing to impregnate everyone.
• The Assassin God, who specializes in slowly, laboriously building up trust in another person, then one-shotting them in a grand betrayal. (This is an actual gift, Judas Kiss. It specifically requires a built-up, genuine relationship.) Direct combat is... really not their strong suit.
It takes an extremely, exceptionally skilled GM to make all of these work together in a campaign. At any given moment, most of the party is not getting to do what they were built to do.
Consider fighting styles. The Melee God wants a clean, straight-up fight. The Sniper God wants an unaware enemy on the other side of the world. The Robot Army God wants a vast, open space to field enormous quantities of troops. The Assassin God wants days or weeks to become someone's BFF.
I have tried and witnessed different solutions. "Just have lots of dungeon crawls, like the core book suggests." "Just run in Ancalia." "Just run those two premade adventures." "Just run for a smaller group, or even one-on-one." Little seems to truly work.