Anonymous
11/8/2025, 7:01:56 PM
No.545771458
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What is the best way to make an ocean/horizon on a body of water look good in a world? I've stretched out this water mesh prefab really far and it looks good in scene view but abruptly ends in game. Do I need to figure out how to increase its rendering distance or would that tank performance? I've read online that fog or blending the skybox with the water shaders is a solution as well. What would the world maker experts here recommend?