Had a recent multiplayer session with some other devs from here yesterday. Got a lot of good incite from it. We were playing my game's online Tag mode, so I took a little bit of time to make a fully functioning Treasure Trove Cove map, complete with 6 Goals. Obviously it won't be in the final, but it was important to play on a smaller map than my sprawling original level I made. Also, in playing it in my engine, it's given me a couple ideas for my own levels.
Now to work on blocking out my second level. it's a snowy forest with a Haunted House in it. Oy maybe I'll make Ellie first. I don't know. One of those two.
>>720120206
I played it. I had to find the right controller to get it to play, but beyond that, it's a really neat concept. I do wish there was some way to correct your jump arch while in the air, but beyond that, it's very solid. Player controller is really neat with how much you can do. I can definitely see what you're going for, and the love you put into it is clearly visible. The art direction is really cool, as well.
>>720125053
As I learned the hard way recently, optimization is KING. I had to do a LOT of optimization recently after I realized the computer I test with is very powerful, and I would like my game to run on toasters. Looks great.
>>720126402
I'll play your demo tonight. As someone who grew up with Reboot and other 90's CG stuff, I dig your art style.
>>720133179
No, God, no.