>>718778196
I guess a game where the relationships are dynamic? Simulating how moods change, minds change, people change in real life and in real time? Maybe AI could do something about this, but I guess I always wanted a game that never made you feel lonely and was always "caring for you" imagine where the characters wanna take you places and do things with you. Is that degenerate?
Imagine if this system worked across genres and other systems. A reinforcement simulator that does not stop.