Currently in the "performance" stage of testing, trying to get the optimal chunk gen setup for the server, 12 threads with pretty egregious buffer settings and thread times seems to be rather performant.
Pre-genning 100 chunks (X^2 chunks total) (comical ammount) on initial generation runs pretty smooth, going to clamp down chunk send rate since I set it way too high (flying around at movespeed 14 seems to inhale about 20Mb/s to keep up with chunk send).
>what the fuck does any of that mean?
The hardware on the server can push way harder than anything we've run horsecraft on before, HOPEFULLY the chunkgen boogeyman that's plagued most launches isn't a problem now.