>>96769229
>In Vanilla, these are also conveniently easy to bypass. For example, attacking the Lower Leg means you will bypass medium shield coverage 100% of the time. And if it's high, attacking the groin will do the same.
I'm aware, I've been cracking at ideas on solving that.
>First, Bucklers do not cover the entire arms, just the hands and forearms.
Okay, I misread a bit the buckler covers the shield arm shoulder and the hands and forearm of the weapon hand. Since SoS treats the shoulder as part of the arm in the hit locations.
>You can't use partial armor in vanilla, but also armor is a secondary concern
Yes you can. The SoS book explicitly says this. The daxe guy thing is a problem in vanilla, but I've already nixed that in my own homebrewing by stealing my friend's ideas. TOU gone, AP reduces AV instead of giving damage, half SDB, increase armor AV to compensate for no toughness, cap wound level to BS. It's a bit more involved than vanilla, but it solves the Daxe light saber problem. Even in vanilla, a guy with regular toughness and no mail on his feet still needs about 3 BS to level 1 him with a Daxe, 1 BS with a power attack, but that reduces your odds of hitting.
>Further, I don't think you really get how shield coverage works on a meta level. Competent opponents will try to avoid it entirely. In Vanilla, this just makes small shields king unless someone is shooting at you (But the ranged combat sucks in vanilla so that's a whole other can of worms) because your opponent will simply target whatever you don't have coverage for.
I'm aware of that, which is why I want to make shields more mobile and positioning less committal. Because vanilla RAW, you always know exactly what position it's in and what position it will stay in.
I've been mostly unimpressed by revised. It's a lot of bandaid fixes when they really should have torn the system down altogether to rebuild it.