>>96782206

The Bad Normie. To understand them, look at what normies think is cool: people who don't give a shit. They're self-conscious and don't allow themselves to really immerse themselves. So they protect themselves with layers of disinterest and disdain. This is why there's always someone purposefully breaking the tension and ruining any scene that's starting to get dramatic or scary.

The Good Normie. This guy is probably a manager at his work. He herds around the indecisive playertards when they dawdle, offers to host, takes care of logistics, and detects and tries to resolve fermenting personality clash problems.

The Autist. They have one-track minds. While the normie needs to be prompted to use abilities or level up their character, the autist is inhaling everything he can about the rules/lore/setting. Some are pretty loyal and decent players but most will annoy you by discovering broken combos or wanting to do weird shit that slows down the game like collecting/reselling dungeon decor. They have a lot of their ego invested in being smarter than other people(even if they haven't accomplished anything).

The girlfriend/wife. She's only attending the game to further monopolize her man's time. Her goal is ending the game so she'll eventually latch onto something like a lewd joke as an excuse to wreck the group.

The BPD hoe. She enjoys the attention that being the queen bee in a male-dominated hobby brings her. She may parrot some feminist and girl power talking points but add a second girl to the group and watch her seethe.

The Forever GM. Probably the best kind of player you can have. Knows the rules and wants to actually get some adventuring done before he's thrust back into the GM chair.

The Coomer. Tries to work in his fetishes at every opportunity. Easy to spot since they usually play female characters and have that incel vibe you get if you're a virgin or a non-virgin who lost your virginity after 18-19.