>>538055346
Thanks for playing!
Maybe I'll try adding a slowdown effect for the parry tutorial since I implemented it when I made this meme webm, but not restricting the player to be in a specific distance or state means it could making things more confusing. I also don't want players to be reacting to anything other than the animations, since I don't want it to devolve into Simon Says.
Probably needs to add mouth animations and/or voice acting (which I don't plan to do anytime soon)
All the abilities are kinda op in their own way, so the direction is that bosses later on can push you even harder since you technically would have the tools to deal with it.