>>723573982
>Not exactly engaging enemies design here
It's an appropriate design for an area which is about manoeuvring around cursed urns and fighting potentially multiple enemies at once in spaces limited by an environmental effect
Combat should not just be you in a circular room with an anime flipping cunt, if you want the combat to be interesting it needs to present a variety of challenges and the way you can add variety is by not having the only challenge come from how many branches the flowchart of a single enemy moveset has. Challenge can come from area design and the layout of multiple enemies in a single encounter, archers on raised levels covering guys with shields, ranged casters and room hazards, sometimes a slow enemy with a limited moveset is exactly what you should be adding to an area as part of a combined assault course
Bonewheels have one move and they're one of the most iconic enemies in souls