Hear me out:

A game on the actual fucking difficulty of trying to rule a medieval/pre-modern Kingdom

You're the King/Emperor/Fucking Doge of a medieval kingdom. You have to rule your nation and remain in power.

Problem is, you're just a dude, not some all mighty godlike that can look at the entire fucking world on a screen and see exactly where far flung countries are, who's in charge of who, and what opinion modifiers some bum-fuck courtier half the world away has of their lord.

Your job, is to talk to your trusted people around you and get them to fill you in with information about your country. They may tell the truth, they may embellish the facts, they may flat out lie to your face, who knows! Its up to the player to pierce together what state their kingdom is actually in from context.

>Ask taxman how much gold's he estimates is incoming this year
>Taxman says 500g
>Gold comes in: 450g
>Taxman shrugs, "dunno guv' poor harvest innit"
>Ask marshal how the rebellion's going.
>Says he has it handled
>Doubt.jpg
>Decide to leave court and travel to rebellious province
>Talk to general on the ground, how's it looking?
>Fortunate son.mp3
>Taxman's skimming off the coffers, Marshal's incompetent and trying to save his career, and you're currently being cucked by your wife with your spymaster because your trip to the border provinces took 2 fucking months.

The only way of doing anything is directly interacting with the humans around you instead of just staring at a perfect, always up to date map of the earth like paradox games. This will of course never happen as its entirely contingent on devs not writing dogshit AI behavior.