>>12019647
>In the end, all games are just collections of data algorithmically iterated on in such a way to create the illusion of space and the illusion of being bound by the constraints of that space in a way the human mind clicks with
This is ultimately what the problem is: When someone says "Doom is not 3D" they're not talking about how you personally perceive perspective illusions, they're referring to how the image is percieved by a computer. In other words, Doom looks 3D to players but is technically 2D, this is a nuance to the conversation that doesn't matter to players.
Anyways, this block is 3D but only to you and me and not the computer.