For anyone else messing around with 3D in Godot, I found this video really helpful for handling different weapon animations, skills, and so on.
https://www.youtube.com/watch?v=VIqA0mqmOG8
Basically:
>One animation state machine for the general animations (movement, ledge grabs, etc.), and another for the equipment/weapons/skills/actions/etc
>Blend tree the two animation
>Filter the relevant bones in the blend tree
>Don't forget to toggle the animation events in the filter, so your colliders/other events properly activate
>>3839303
Thanks, bro.
>>3839310
This mix intrigued me. While I never played Persona, I do love the party building in Etrian Odyssey.