>>544659687
Cap for head rolls was 75% chance at 45 SP.
They reworked it when season 2 came out, and we got POTENTIAL man, to make it 95% like it currently is, but they were retarded and made SP gain halved in turn, which made fights happen where you'd never see someone reach max SP even if they clashed every single turn until it was over, and it just made Fluid sac 100x more useful than it already was.
Everyone fucking hated it, and they instantly undid it and gave everyone lunacy for it, so now we just have head rolls capped at 45SP + normal SP gain.
There were some retards trying to claim the change to SP gain was good though.