>>719685868
i never played hollow knight, plus i thought hollow knight was more like metroid? i was under the assumption there's no builds in that game it's more about mastering a selection of skills?

idk salt and sanctuary is pretty good if you are okay with the artstyle. good variety of weapons, enemies, areas. lots of bosses, some of them are lame but for the most part i was having great time. shields are amazing, poison is great, everything's decent to OP. magic and faith are both powerful. covenants are pretty unique compared to how they're done in the fromsoft games, and if you rank up in them you get access to unique buffs that are really good. you can do special combos with all of the weapons, offhand guns/wands/xbows also have a special backflip combo if you pair them up with certain mainhand weapons. the soundtrack is like 3 songs but it's surprisingly good. all of the weapons in a category have varied stats, like there's a straight sword with high damage but very low atk speed-- you can modify the atk spd and other stats by attaching a charm to the sword. there was +range, +poison, +fire, +hp leech, etc etc. there's also built in challenge modes when you start up the game, like permadeath and throwing potatoes only or some shit. bows are great in this game too. you can also parry like anything and with anything. you can parry with the bow, you can parry with a well-time gun/xbow shot, you can parry with any weapon 2 handed. you also have 2 weapons loadouts you can switch between with the press of a button which is fun. also there's charged light and heavy attacks, was kinda weird

it's a bit jank and not the most polished game, but a lot of love was put into it and i think it's really fun.