>>537426141
A lot of the difficulty removed due the need to streamline the experience, you can still do things out of order but with less freedom than on PC, alot of Disco Elysium's content is segmented in "levels", meeting cuno is content that is tied to the hanged man level, as long as you are in that level you can't explore, while the day one exploration content is a level in it of itself and once is done, unless it's plot relevant you can't wander around again you just skip right into the content without travel
Torque dork for example (the thought) is unlocked just by picking the physical build and interacting with Kim's car.
The art also is less... bizarre? Because the PC game has the 3d world to give you a look of how characters look normally, they can use weird ass portraits, here everyone is depicted "properly" to how they actually look like