>>64510310
The other party gets a turn too.
There is no way to ensure that they do not recognize you, spot you and then choose to destroy you regardless of your choice.
If you do nothing, you remove the possibility of finite increase in safety for yours, and are left with
>Do nothing = 0
>Get destroyed = -infinite
In which case you no longer even have the possibility of reaching that improvement in your status. It's clearly preferable to try to destroy the other party when you have the chance, because that way you can at least potentially gain something from it, instead of being stuck with either 0 or -infinity