>>11367782

I don't have the sales figures for Harachuchu (or for any of the games), but while it improved on everything from Harakano, it doesn't seem to have been enough for Swaneye to maintain their brand focus.

For their next game (which would actually prove to be the last game published under the SwanEye name), they dropped the "Hara" title entirely, opting to call it Hitozumaman - a combination of "Hitozuma" which is Japanese for "married woman", and "Maman" which is French for "mother".

For the record, *"Hara" is short for "Haramu" or "Haramase" - which are Japanese verbs for "to become pregnant" and "to make pregnant", respectively.

So while Hitozumaman still HAS pregnancy and animated pregnant sprites and scenes, it seems like maybe the concept of "Hara"/Impregnation wasn't generating enough interest anymore, so someone higher up said they needed to use a different style of title, to catch the eye of a different crowd.

...Meanwhile, they also launched the Swaneye+ sister brand, which was meant to be a lower-cost and easier to make version of SwanEye games.

SwanEye+ games saved budget by dropping animated character sprites entirely (though they kept the occasional animated scene) and having fewer heroines than most of the full Swaneye titles.

Mamankyoushitsu was the launch title, and if you look at it, you can kinda guess just how much time and effort Swaneye managed to save by NOT having animated sprites - each heroine in Mamankyoushitsu has a WIDE variety of sprites, and ~extensive~ pregnancy progression depicted for most of them. Some of these sprites only appear in /one/ scene, but Swaneye could still justify making them - presumably because it cost so much less than the animated sprites.

But it still seems to not have been enough. The next Swaneye+ game (Himekoi) featured pregnancy endings and animated scenes, but much more limited than before - maybe only equivalent to Harahara. It also has I think two heroines who did not have a route at all.