I can't quite articulate it, but there's some deep irony about the facts around this entire thing
>Capcom develops Wilds specifically for PS5
>also gears entire game toward normie appeal trying to capture World appeal twice
>Huge initial sale numbers followed by near complete flatline because they forgot to consider legs
>proceeds to blame price of PS5 hindering sales
>but a PC equivalently priced to a PS5 can't even run the game half as well
>a capable GPU alone is the same price as a PS5
>despite this majority of sales are actually on PC
so what exactly is it that cvapcom was thinking through all of this?