>It now appears as though several historically relevant bosses will no longer die when they're beaten, and instead will become "exhausted" after the fight and remain alive. On top of that, new dialogue has also been added to accommodate the change, making large parts of the game's story completely null and void.
>On top of that, several of the game's human NPCs can't be killed either, as they're now non-hostile when you run into them. Unsurprisingly, this has made large chunks of the game much easier, including the majority of Chapter 4, which sees the Shu Sanctum fill with feathered enemies and hostile humans that you'd need to contend with.
>These changes have been made thanks to the backlash received from Chinese players, as fans concerned with the country's history are apparently upset that you can kill prominent figures from the Ming dynasty. It's also being reported that a 'Pray' emote given to the player by a Portuguese Christian character has been removed too.
what the fuck?