>>96305071
I played a Drunken Master once as a temporary replacement for a fairly lenghty campaign, from something like level 12 to 15 before getting to my initial character. GM buffed the base chassis of the Monk (more skill point, earlier increase in Martial Art dice; and I had a fun item, that being a magical gourd with a random D8 effect (or I could spend ki to choose the effect). Changes to the subclass were adding a graze like effect (before it was even a thing) when missing attack, equals to the dex modifiers, but that costed 1 ki each time; probably not that good in retrospect.
Seems like you want to go with a focus on range; I'd say that fun stuff that could be done
>ranged attacks can bounce from target to target
>you can teleport to the last place/target you threw your boomrang (might be useless due to the monk speed)
>technically not part of the subclass fantasy raw, but maybe something about brewing special alcohol
>>96305704
I recall Steinhart Guide having a Cleric that does just that, don't know if its good in play though