>>1825289
> Additionally, the damage buffs characters provide to teammates are quite conservative.
> For example, in this test, the gold-tier support Luluka’s ultimate only boosts allies’ attack by 5% for 16 seconds.
> As a result, stacking Disorder Marks of the same element becomes the primary source of damage amplification.

> Some Qibo can help stack these marks more efficiently
> Others directly boost damage for characters of matching elements.

> This shows that AP’s first test takes a cautious approach to stat scaling.
> With 9 elements and separate defenses for physical and magical damage, the game avoids rigid team archetypes, dedicated buffers, or character-lock mechanics.
> As long as your character and Qibo can chain enough skills to stack elemental marks, you can deal most of the damage needed.