>>542171218
Honestly I'm talking more about pushing your creativity to make a high-quality compact games, because it's not just about money. Sometimes creating too much content is simply more of a waste of time and energy, especially if said contents lack substance and created just to fill shallow demands and to keep relevant which leads to massive quality decline.
From developer perspective, it's better to rake your brains and create a solid plan to create a good and memorable game without wasting your entire life for it.