>>535250782
With all the reskin work I am doing I wanted to touch up the generals but the way they do portraits is agonizing. It was always bad in Attila where I had to do a lot of photoshopping after cropping the guy in tweak, but here I'd have to render them then create a version for each of those egyptian headdresses. And I think I'd have to do it for each of those bodyguard units potentially. And each of those different bodies. Like in theory I should prioritize working on them because you look at your unit cards more than the troops but fuck that shit. When I release my reskin I'm just going to if I edit any cards going to be the Egyptian fresco style 2d ones because it is very low-definition details I can easily tweak to get a point across. The alternative is boot it up in tweak, pose them, then have to manually crop out the sky behind them unless I can greenscreen it to magic wand. A real chore. Pic being a WIP of the Anatolian Spears, haven't given them helmets as I usually go through the roster and retexture the armor and shields then come back and do helmets when I know how everything lies.

The armor thing can be a taste situation. For me I like a greater variance in the armor so the heavier guys feel more distinct. I'm very excited for the Moops in a Medieval 3 because it's a non horse-archer Islamic army and one where you can get that rich variety between unarmored Abid, robe clad berbers, light-medium Andalusians and heavy Christian mercenaries. When everyone is heavily armored nobody really is, which is something I am trying to do visually with the Aegean and Hittites. CA really gave very little rawhide armor when it would be a majority, such that when you're Troy and your -first- native spearmen are head-to-toe bronze clad it makes it so your super elite spearmen feel the same but a bit more colorful.