>>538039715
Mang ID concept:
S1
1 coin
Reuse: up to 1 time
Base power 6
Coin power x2
Conditional: clash power +3
>Reuse spends 1 Mang
S2
1 coin
Reuse up to 2 times
Base power 3
Coin power x3
>Reuse Spends 1 Mang
S4
Reuse up to 4 times
Base power 3
Coin power x2
>Reuse spends 1 Mang
Defense Skill
>On Evade: Heal 5 Sanity
Passive:
Turn Start, if Sanity is 40 or higher, reduce sanity by 5 and gain 1 Mang for every 5 above 35 (Max 3 Mang)
Gain 2 Offense level for every Mang held.
Mang
Max count 5
Skills that inflict [potency] or [count] inflict Mang Count additional [potency] or Mang count/2 additional [count]
Thoughts?