>>538094441
guy making the godhand-like here. Haven't posted in ages but I've been working the entire time, just not on "fun to look at" things.

>made my own pathfinding system that's super light. No nav meshes or nav agents.
>switched enemy rigs to AutoRig Pro (protagonist still on Rigify, I'll get back to that)
>systemized movelist creation so now I just drag and drop saved moves onto an enemy and it'll automatically load up the animations and have all the relevant data
>adding/removing moves is dynamic, as it automatically updates the enemy's movelist
>moves have a weight: the higher the weight, the more likely the move will be used

Can't show much because I changed the design of the enemies and I feel it's kino now. Don't want someone faster to copy their design y'know.

Anyway I will now, completely unprompted, shill autorig pro:
>the exporting phase isn't complete fucking torture
That would have been enough, but it's actually really good. Just one click and the super complex rig is game-ready and in Godot immediately.
>IK and FK switch doesn't make me want to contemplate murder
Again just that would have been a huge improvement over Rigify, but it goes beyond and has an amazing IK-FK switch.
>has a control for closing and opening the fist
I kneel.

Yes yes it's paid, but damn it's worth it. Goes on sale a couple times a year, watch out for it, I recommend it.
If I had to nitpick, I preferred Rigify's feet controls.