>>1825295
Progression: Random stats? Random traits, random potential values

> Now that combat’s covered, let’s talk about one of the two major challenges in updating secondary games: long-term progression goals. Is there any randomness in stat rolls?

> Character progression includes the usual level-ups and skill upgrades, plus five gear slots with set bonuses and upgradeable stats—but those stats are fixed.

> So where’s the randomness? The answer: it’s all in the Qibo.

> Qibo features randomized base potential values (which can be balanced by feeding fruit), rerollable mutation traits, and even randomized base speed.

> In short: Qibo is the core target for long-term progression and collection.