So today we’re talking about Black Souls. And no, not Dark Souls, not Demon’s Souls. This is Black Souls — an RPG Maker horror game that looks like it crawled out of a cursed DeviantArt folder around 2007.

At first glance, it seems harmless. Cute pixel art, fairytale theme, you think, “Oh, this is going to be one of those quirky little indie RPGs where everyone talks about trauma for three hours.” And then — surprise! The game immediately takes a sledgehammer to your expectations, your sanity, and possibly your hard drive.

The thing about Black Souls is that it wants to hurt you. It lures you in with familiar tropes, then slowly mutates them into something grotesque.

And because it’s in RPG Maker, the whole thing has this uncanny vibe. The sprites are cute, but the events are horrifying. It’s the kind of cognitive dissonance that makes your brain go, “This shouldn’t exist, and yet here I am, 20 hours in, questioning every life choice I’ve ever made.”

Now, the lore — oh god, the lore. This is the part where you realize the game is basically a black hole for your free time. You can spend days combing through the fan wiki and still come out with nothing but more questions. Who’s real? Who’s imaginary? Is the protagonist insane? Am I insane for still playing this? The answer is probably “yes” to all of the above.

In a way, Black Souls reminds me of why I started Game Dungeon in the first place: these weird, fringe projects that feel like they came from an alternate dimension. It’s a game that isn’t content with just scaring you; it wants to drag you down into its own madness. And honestly? Mission accomplished.

So yeah, Black Souls. Play it if you want, but don’t blame me when you wake up at 3 AM, staring at your ceiling fan, asking yourself why a fairy tale RPG Maker game is the thing that finally broke you. Because if it doesn’t, give it time. It will.