>trying to slap together a world that contains static booth characters in various poses
>performance test: putting 25 copies of the same booth in a grid, let's see what happens
>picked a very scientific measurement unit, framerate when spawned onto the world in desktop mode
>plus, booths are all marked as static
And so:
>pure booth prefab runs around 160fps, nearly the same with booth prefab spawned as .fbx to avoid any possible conflicts with components i've missed (though afaik physbones don't work in worlds anyway)
>merged materials from 9 into two, 200fps now
>merged meshes from 19 into 4, attention, 400fps+
>359 draw calls when booth is merged into 4 meshes, 1709 when it's default booth setup with materials joined

>for framerate reference, performant 2019 default vrchat home world runs around 370-400fps, and average world where less GPU-rich anons complain about performance whenever I take them there runs at 170fps

My point is that there's no specific point, but maybe someone will find it interesting