Partial Damage Calculation Methods for CBT1
Roughly tested, not necessarily accurate
Dmg0 is the base damage (physical/magic), Lv is the attacker's level, Def is the target's defense (physical/magic).
For elemental advantages, multiply by 0.75 or 1.25.
For dual attributes, if the attacking attribute counters one attribute but is countered by the other, the elemental multiplier becomes 1. For example, Water attribute against Earth+Thunder attribute Laga Boar.
Additional findings:
Qibos seem to have individual value differences; captured Qibos of the same level and type show slight variations in attack and defense.
Damage bonus after breaking an enemy’s stance is likely a final damage multiplier, currently doubling all damage.
Damage boosts from consuming Disorder Marks seem to be in an independent multiplier zone. For example, Abby paired with Luoqing can deal massive damage.
When Water, Ice, and Dark Disorder Marks coexist, they are consumed in the order of Water > Ice > Dark.
Characters that apply Disorder Marks quickly include: Luoqing (Water), Lily (Wind), Mitty (Thunder), Morwyn (Wind+Thunder).