i want it mixed with pic related
>stats determine how many materials you get from mining/harvesting resources, e.g. STR for mining/woodcutting, WIS for fishing, etc
>stats also determine the rate and efficiency at which resources are crafted into both refined materials and building blocks, e.g. VIT for smithing and carpentry
>high stats make higher quality furniture which can be sold for more, or generates higher resident happiness
>higher quality weapons, armor and consumables can also be made, with stats and effects greater than what can be bought in armories, e.g. INT for alchemy, WIS for cooking, DEX for tailoring
the building elements coupled with rooms gaining functionality depending on the furniture inside would honestly make it my perfect game