>>546089836
>>546090490
before 2011, no tournament no company was insane enough to reward nerds playing video games for a living, not even starcraft/2, all payment was done only through SOME of the winnings, good enough koreans were on a salary to play starcraft. Valve's announcement of Dota 2 and the prize pool shook the world. Players from every genre far and wide, for almost 3 years straight, since the announcement have all tried to move into dota, for it's complexity, because it has valve on it, or for the possible 1 million from playing. that's a fact.

But players were not the only ones making the shift. Streamers, Twitch/justintv, casters, all adapted Dota's style of culture in some way or another to make profit. Organizers wanted to be an iron grip over team players. Game companies wanted to understand what dota is, not the game play but the data on player habits, spending etc. A lot of what valve did at the time was not common or done at all.

success of the international paves a path for Counter-strike's international
LoL soon hosts their own yearly "international"
Fortnite failed, gets remade into a battle royale and focusing on cosmetics
Casters and streamers steal each other's "habits"
Etc
etc
a lot of people here were probably children or not even born.

People might also think japan doesnt care what american game companies do, but thats completely wrong. japan has been catering to america before dei, all to win them as an audience. every year, every game. capcom happened to stick all the way through with one of their ips and it finally was a hit (world)

If capcom and valve are teaming up for something, i would like it to be a fighting game

wishful thinking off; again.