>>2133734
Gameplay:
>Most important aspect should be the defense and management of the kingdom.
>Preventing resource/service shortages that might make labourers unwilling or incapable from working and even rebelling against you.
>Building a strong resource economy and using that to increase the amount of Heroes in service to your kingdom in order to defeat the enemy, all while keeping these same heroes happy and in-like without destroying/bankrupting your kingdom.
>Completing the main objective to achieve victory.
>Victory is most of the time relatively simple. Defeat all enemies on the map, destroy the enemy Keep, kill the enemy Hero ruler.
>Customs scenarios can have custom victory conditions. Make a hero deliver a specific item to the Keep. Have certain amount of a specific kind of Hero happy, build your kingdom to a specific size/build a specific building).
>Not sure if possible how a campaign could work. It'd be either a set of custom missions one after another, a set of separate but grouped scenarios within one setting, or perhaps a campaign map with some overworld management features, but the last one might be too ambitious/unnecesary for it to work.