>>538278071
>Void Crawlers

Another prototype game.
No options for anything yet, a volume option would've been nice.
FPS uncapped, GPU full load.
Interesting menus, well animated.
I'm playing a Saturn game within a PC game?
The boosting mechanic seems a bit wonky and goes backwards instead of forward.
Some enemies can get stuck behind the pillars, or hidden behind map textures.
Kinda looks like a Binding of Isaac setup with labyrinthine rooms you have to clear.
You can just stay still and tank all the damage from enemies, not much of a challenge.
Going back into old rooms seems to bug out and freeze the game for a bit.
Aiming at enemies seems you kinda have to lead your shots.
These beeps & boops aren't that engaging.
Going through a bunch of rooms with repetitive gameplay but no end in sight, so I got bored.
Overall, there is some potential to be fun here but since it's still early in development not much I can critique that would matter. My opinion is that the ship should have more grip, more juice, cooler gun types, you should never be able to get stuck in any kind of geometry it should just flow, be fast, and shooting should be really enjoyable with nice feedback and cool sounds since that's the most important part of the game: shooting.