Search results for "87244b76fbcbe3218bca7516cc92214d" in md5 (2)

/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
L.S No.536028786
>>536022471
I will tl;dr it as much as I can

You get 2 charges of perfect balance on a 40 second recharge. This means you can use it 3 times every 2 minutes. Ideally you want to use it twice in the opener and once during your 1 minute (during riddle of fire which you get a lv 68).

The goal is to light up the left orb and right orb. The left orb is lit up by using perfect balance followed by 3 attacks from the same stance. You can use any but the best one is to just alternate Dragon kick and Bootshine since bootshine is a guaranteed crit if you have the bonus given by dragon kick.

The right orb is filled by using perfect balance and then just a normal 1-2-3 rotation. As long as you use 3 different stances that's all that matters.

Each time you fill these up you get a new attack to use that hits big. Blue orb is Elixir field, Orange orb is Flint Strike. They have the exact same potency and aoe falloff it's just different animations so don't worry about having to think about it. If you mess up and only use 2 stances instead of 1 or 3 you get "celestial revolution" which is like a consolation prize. It does 200 potency less but still fills up whichever orb you're missing. After using any of these you go back to formless fist meaning you can resume your rotation (ideally an opo-opo stance attack first)

Now, finally, when you use perfect balance for a third time, you can choose to do 1, 2, or 3 stances it does not matter. The payoff for this is tornado kick which is your hardest hitting ability.
/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
L.S No.529602432
>>529601054
So be it!