>>538793475
>Story
It doesn't dwaddle or waste your time like some other fatlus games, straight from point A to B. Focuses mostly on Asuka trying to save Satoshi but starts going off the rails with the demon civil war and Aeacus and stuff. So good start, starts getting meh in the middle then picks up in late disc-2, but weirdly the story never got boring, it was just how they spread out the filler stages. 6-7/10.
>Gameplay
Kind of typical. Unfortunately demons in the game are nearly useless, very few reasons to make one a unit and level it up; better off conducting it and using it as a summon. If you don't want to do that, the rag shop sells items that level them up for you, but you need gems which you can only get from negotiating. A weird thing about negotiating that I didn't know during any of my playthroughs is that, for certain demons, not choosing anything for like half a minute counts as an answer and the conversation will continue as if Asuka had said nothing in response. I've never done this myself.
>Music
Two people worked on it, apparently, and although I can't tell who did what there's some really obvious quality spikes. I know one of them is still making music. The soundtrack's okay but some songs are really atmospheric if that makes sense
>general thoughts
I only started playing it because it was...le bad! But then I actually started taking it seriously kek. Seems like something happened during production that fucked it up and they had to go back and overhaul how the game looked in its entirety. I'd like to know exactly what that was but after the game's release Atlus tried sweeping it under the rug and the staff did no more interviews. The demon designer said they worked so hard on it.
>ending spoilers
I mean you can just find it on Youtube but I'll say one thing; I really like the detail that Satoshi and Sawaki become Ahriman while Asuka straight up dies and the Ahriman we see in ending 2 is LITERALLY Ahriman, not Asuka controlling his corpse.