>>717366809
The original Oddworld games from 1997 and 1998 accidently made their game perfect due to the limitations of the PS1.
Originally they were meant to be completely free-form platforming like Crash Bandicoot or Hollow Knight with a camera that followed the player and no grid-based movement.
But the PS1 wasn't strong enough to handle both that and the extreme graphical fidelity of the game that was brought on by the gamed NURBS based 3D-models and environments, hence why the game is so heavily pixelated.
The game was always intended to be 2.5D, 2D sprites made from 3D models, but it was also meant to be a full-on side scroller.
With everything thrown in, the game needed to be broken up into screens with grid-based movement and mechanics in order to fit onto the PS1 alongside it's highly graphical FMV cutscenes.
Then Lorne Lanning went full retard not realising that he'd already made the games perfect, made a remake in 2014 just like he originally wanted which was dogshit because it didn't work, and then made a second flop remake alongside incorporating modern trend slop and removing all the fun of the original games.
I am still mad.