>>96398905
Which playtest guidelines in particular are you referring to, in this case? What in particular do you find to be stress-testing?
If this is about creating overpowered characters who alpha-strike enemies to oblivion, then it seems that that has been addressed in the final draft. Virtually all of the damage-ceiling-pushing options have been addressed in some form, from class options to magic items, so it is much harder than before to simply explode enemies.
The final draft really did patch up most of my concerns about player options, and I am deeply thankful for that. I got what I wanted.