Anonymous
8/19/2025, 12:23:56 AM
No.718428976
[Report]
It is technically a WAY better game than SC2 - Pathing is at least evenly good - Responsiveness is a tad better in SG but not really to be measured - Rollback is better in SG(as SC2 doesnt have this tech AT ALL) - automated control groups (same as before) - camera location saving (same as before) - macro build panel (same as before) - global matchmaking (same as before) - runs on multiple cores (same as before) - AI-personality changes for skirmish(same as before) - Realtime ladder analytics via untapped.gg (partner of frost giant - same as before) and if i think about this for more then 2 minutes i probably find more
what does sc2 have over SG? A better functioning Editor (to be delivered in SG within a few months, the new editor has a lot more features then SC2 has announced already) - restart from replay (this is a huge thing that stormgate hasnt said about yet, i can give this point)
can you name anything else? i personally cant and i have played SC2 since Beta
Anonymous
8/5/2025, 9:20:28 PM
No.717366048
[Report]
Stormgate officially releases TODAY
Anonymous
6/17/2025, 1:07:26 AM
No.2069041
[Report]
Shoutout to Jesse Brophy (OG art director)
From what I can see from interviews
>Jesse was with FG from day 1,
>helped the team climb an absolute gigantic art mountain to get to EA,
>laid a solid albeit somewhat unpopular art foundation (not unpopular with me, I LOVED that early art style!)
>then watched as the art bore the brunt of the EA negative feedback, so then
and imo this is really impressive both professionally and personally...
>took it upon himself to suggest and push for Allen to take over,
>stepped aside with seemingly no ego or preciousness,
>focussed on killing it with lighting tech and other bits while
>letting Allen go nuts on everything the art team has built, killing lots of darlings, and getting the game in a really visually outstanding state.
That imo is freaking impressive. I know of no-one who give up a role willingly like that, because it was that right thing to do for the project.
Shout out to you Jesse, you're smashing this