3 results for "895a5a5c4acd7cfa95f39801d7e57a5b"
It is technically a WAY better game than SC2 - Pathing is at least evenly good - Responsiveness is a tad better in SG but not really to be measured - Rollback is better in SG(as SC2 doesnt have this tech AT ALL) - automated control groups (same as before) - camera location saving (same as before) - macro build panel (same as before) - global matchmaking (same as before) - runs on multiple cores (same as before) - AI-personality changes for skirmish(same as before) - Realtime ladder analytics via untapped.gg (partner of frost giant - same as before) and if i think about this for more then 2 minutes i probably find more

what does sc2 have over SG? A better functioning Editor (to be delivered in SG within a few months, the new editor has a lot more features then SC2 has announced already) - restart from replay (this is a huge thing that stormgate hasnt said about yet, i can give this point)

can you name anything else? i personally cant and i have played SC2 since Beta
Stormgate officially releases TODAY
And RTS... is saved. https://www.youtube.com/watch?v=THcm-QXStPA
Shoutout to Jesse Brophy (OG art director)
From what I can see from interviews

>Jesse was with FG from day 1,

>helped the team climb an absolute gigantic art mountain to get to EA,

>laid a solid albeit somewhat unpopular art foundation (not unpopular with me, I LOVED that early art style!)

>then watched as the art bore the brunt of the EA negative feedback, so then

and imo this is really impressive both professionally and personally...

>took it upon himself to suggest and push for Allen to take over,

>stepped aside with seemingly no ego or preciousness,

>focussed on killing it with lighting tech and other bits while

>letting Allen go nuts on everything the art team has built, killing lots of darlings, and getting the game in a really visually outstanding state.

That imo is freaking impressive. I know of no-one who give up a role willingly like that, because it was that right thing to do for the project.

Shout out to you Jesse, you're smashing this