2 results for "89e95cc2e42aefc4b5ef69bc738b3866"
Repost
There were multiple reasons why Nintendo was able to accomplish in just 12 first party characters, Sony failed to do so with 16 (19 counting DLC)
Two being
>Nintendo's characters stronger popularity both globally and across various age demographics
>Nintendo's characters have stronger legacies spanning multiple systems with the most popular ones having whole development teams dedicated to continuing those franchises unlike Sony's who choose to work on something else when they feel like it's time to move on
Was Smash 64's roster perfectly balanced?
Absolutely not but given the context of when it came out you still had heavy hitters with Mario and Pikachu who cemented themselves as popular enough to break into mainstream pop culture with the former having already cemented himself as a legacy character
Everyone except Samus had a new game for their series in development or a new game recently released
The PS3 era was when Sony was freaked out and tried to create as many first party IPs covering as many bases since the PS1's launch because that was when they couldn't coast by off of third party support like with the PS2
Jack Tretton himself admitted he always envied Microsoft for having a killer app franchise with Halo right out of the gate
But another thing people don't really talk about is how different Nintendo and Sony are structured when it comes to game development
Not only does Nintendo have dedicated teams to keep their IPs active, a lot of those games share similar developers, creators, producers, etc
They're made from teams that work in tandem with one another, share the same building, and that overlap bleeds into their fanbases
Does Nintendo have a perfectly unified fanbase where everyone is on the same page?
Absolutely not but it's easier for someone to be a general Nintendo fan than a general PlayStation fan despite certain people demanding certain dormant IPs to return (regardless of developer interest, producer interest, resource availability, etc)
Repost
There were multiple reasons why Nintendo was able to accomplish in just 12 first party characters, Sony failed to do so with 16 (19 counting DLC)
Two being
>Nintendo's characters stronger popularity both globally and across various age demographics
>Nintendo's characters have stronger legacies spanning multiple systems with the most popular ones having whole development teams dedicated to continuing those franchises unlike Sony's who choose to work on something else when they feel like it's time to move on
Was Smash 64's roster perfectly balanced?
Absolutely not but given the context of when it came out you still had heavy hitters with Mario and Pikachu who cemented themselves as popular enough to break into mainstream pop culture with the former having already cemented himself as a legacy character
Everyone except Samus had a new game for their series in development or a new game recently released
The PS3 era was when Sony was freaked out and tried to create as many first party IPs covering as many bases since the PS1's launch because that was when they couldn't coast by off of third party support like with the PS2
Jack Tretton himself admitted he always envied Microsoft for having a killer app franchise with Halo right out of the gate
But another thing people don't really talk about is how different Nintendo and Sony are structured when it comes to game development
Not only does Nintendo have dedicated teams to keep their IPs active, a lot of those games share similar developers, creators, producers, etc
They're made from teams that work in tandem with one another, share the same building, and that overlap bleeds into their fanbases
Does Nintendo have a perfectly unified fanbase where everyone is on the same page?
Absolutely not but it's easier for someone to be a general Nintendo fan than a general PlayStation fan despite certain people demanding certain dormant IPs to return (regardless of developer interest, producer interest, resource availability, etc)